Human Computer Interface
--→ A Human-Computer Interface (HCI) is a system or tool that facilitates communication between humans and computers. It enables users to interact with computers and other devices by translating human input into a format that the machine can understand and vice versa. The primary goal of HCI is to make the interaction between humans and computers efficient, effective, and user-friendly.
--→HCI encompasses a wide range of technologies, methods, and principles, aiming to create interfaces that are intuitive, accessible, and accommodating to users' needs. Common examples of HCI include graphical user interfaces (GUIs), touchscreens, voice recognition systems, gesture-based interfaces, and more.
--→Effective HCI design considers factors such as user experience, ergonomics, accessibility, and usability to ensure that interactions with computers are seamless and enjoyable. As technology evolves, HCI continues to play a crucial role in shaping the way humans engage with and control various digital systems and applications.
--→The topic focuses on the interaction between the computer and the user. The user gives the input and the computer gives the output. Where Input refers to the information we give to the computer, like typing on a keyboard or using a mouse.
--→Output is the information the computer gives back, such as what we see on the screen. It's like a conversation between a human and a computer.
--→ Input :- Sight, Hearing, Touch
--→ Output :- Limbs, Fingers, Head/Body position, Voice
---→ #visualAngle
--→ #visualAcvity
---→ Just like a human remembers things, computers have memory to store and recall information. This memory can be compared to our ability to remember facts, events, or experiences.
---→For Example: When you save, for example, a file on a computer, it's stored in the computer's memory.
---→There are three types of memory. Namely, a) Sensory Memory b) Short-Term Memory c) Long-Term Memory
a) Sensory Memory:- Sensory memory is the earliest stage of memory processing that involves the immediate, brief retention of sensory information received through the five senses: sight (visual), hearing (auditory), taste (gustatory), smell (olfactory), and touch (tactile). It acts as a buffer that temporarily holds incoming sensory stimuli for a very short duration, typically ranging from a fraction of a second to a few seconds.
---->There are two main types of sensory memory:
Iconic Memory (Visual): This pertains to the retention of visual information. For example, if you glance at an image or scene, the iconic memory stores a brief snapshot of that visual input.
Echoic Memory (Auditory): This involves the retention of auditory information, such as sounds and noises. Echoic memory allows you to recall what you have just heard, even if the actual sound has ceased.
---->There are two types of Long-term Memory options, namely
* Semantic and Episodic Memory: Long-term memory is often classified into two main types: semantic memory and episodic memory. Semantic memory involves the storage of general knowledge, facts, and concepts, while episodic memory pertains to personal experiences and events.
Thinking, Emotion ,Individual Differences, Psychology and the design of interactive system:
----> Designing an interactive system involves understanding how people think, feel, and differ from one another it considers the psychological aspect of human-computer interaction, ensuring that technology is designed to user user-friendly.
-----> For example Music Streaming that recommends a song on mood or preference one.
Thinking Reasoning and Problem Solving:
---->The Reasoning is all about probability which helps to find the perfect fitted answer.
---->There are many types of reasoning, namely. a) Deductive Reasoning b) Abductive Reasoning c) Inductive Reasoning
The Computer: The Test entry device with focus on the design of keyboard, positioning, pointing and Drawing
----> This topic explores different approaches or paradigms for interaction with computers for instance, The shift from traditional desktop setup to touch-based interface on tablets represents a change in interaction paradigms.
---->Understanding These paradigms helps in designing interfaces that suit user needs and preferences
---->For Example: Think about how you interact with a smartphone compared to a traditional computer, Swiping and tapping on a touch screen represent a paradigm shift in interaction compared to using a mouse and keyboard on a desktop computer.